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Magnetic Mountain [Arabian Nights]
Description
Magnetic Mountain [Arabian Nights]Set: Arabian Nights Type: Enchantment Rarity: Uncommon Cost: {1}{R}{R} Blue creatures don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay {4} for each creature chosen this way. If the player does, untap those creatures.
but few can endure the ringing of the spires
Set: Alpha Edition Type: Creature — Human Barbarian Rarity: Uncommon Cost: {2}{R}{R} Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control
Set: Urza's Destiny Type: Sorcery Rarity: Rare Cost: {3}{W} Return all enchantment cards from your graveyard to the battlefield
You may play an additional land on each of your turns
Set: Visions Type: Sorcery Rarity: Rare Cost: {2}{G}{G} As an additional cost to cast this spell
Set: Beta Edition Type: Instant Rarity: Common Cost: {B} Add {B}{B}{B}
Set: Sword & Shield: Chilling Reign Type: Lightning Rarity: Secret Rare Retreat cost: Colorless
Set: Black & White: Plasma Blast Type: Grass Rarity: Ultra Rare Retreat cost: Colorless
Set: Eighth Edition Type: Creature — Bird Rarity: Rare Cost: {G} Flying
Set: Jungle 1st Edition Type: Grass Rarity: Holo Rare
If that land is a Plains
"Power-hungry eunuchs
Shipping Estimate
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Ships within 48 hours · Estimated delivery Aug 27 - Sep 1
Exchange/Return Notes
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